Bass

The controls in this section are used to tune the level and texture of the bass.

The rule of "a little goes a long way" applies here, so make small adjustments and listen carefully over time using a variety of source material and a variety of speakers. Consider how your target audience will listen to your content. Boosting very low frequencies may sound good on higher-end home and car stereos, but tablets, mobile phones, and smart speakers are often incapable of reproducing these frequencies.

Bear in mind that changes to these controls can affect downstream processing stages and introduce audible artifacts in higher frequency ranges if not adjusted properly.

  • Deep Bass: Applies a static boost to the lowest bass frequencies.

  • Girth Bass: Adds subtle low-mid to upper-bass detail. The effect is program-dependent and is similar to the "Phat Bass" control found in other Omnia processors.

  • Warm Bass: Applies a static boost to mid and upper bass frequencies.

  • Bass Texture: Determines how much bass peak control is performed by the first band of the multiband limiters vs. the bass clipper. Settings toward "MB" will result in more bass limiting and a softer texture, while settings toward "Clip" will allow more peaks through to the bass clipper for more "slam" on low-frequency transients.

  • Bass Clipper Drive: Adjusts the drive to the Bass Clipper. Higher settings can add "punch" and "slam" to the bass, but too-high settings can introduce audible distortion on some material.

Figure 1 - Bass controls