Omnia Presets
Omnia Presets are combinations of settings that have been carefully designed by our processing architects with a unique sonic outcome in mind. If you find one that meets your needs, it can be used as-is without modification.
Or, they can be used as foundational starting points to create your own signature sound by adjusting various controls in the user interface, then saving the changes as a custom user preset.
Each Omnia Preset offers a different combination of density, texture, perceived loudness, and spectral balance.
The first ten are general-purpose presets for music and are arranged with the most neutral, least processed-sounding options at the top of the list.
The last three are format-specific and designed especially for Classical, Talk, and Sports as these programs typically need a more specialized approach to processing.
Natural - Natural is an open-sounding preset that preserves transients and overall dynamic range. It provides a neutral but consistent frequency balance without noticeably boosting any part of the audio spectrum, making it a good starting point for customization.
Bright - Bright is similar to Natural in texture, but with more clarity in the presence region of the spectrum.
Clear – Clear is similar to Bright but with more prominent highs to provide extra sparkle and brilliance, and a bit more bass for balance.
Smooth - Compared to Natural, Smooth offers stronger bass and more spectral consistency.
Full – Compared to Smooth, Full has a bit more density with more prominent bass, smoother highs, and a warmer sound overall.
Forward - Forward has a similar texture to Full but with more bass, more brightness, and less overall warmth.
Slam - Slam is similar to Forward in the mid-range but with a strong, hard-hitting bass texture and a brighter top end.
Punchy - Punchy offers the warmth of Full but with crisper highs. It delivers a more polished sound without sounding overly processed.
Dense - Dense has a brighter, more compressed "radio-like" sound and renders a very consistent spectral output regardless of the frequency balance of the source material.
Hot – Like Dense, Hot has a processed sound overall but with stronger bass, less warmth in the mid-bass, and a noticeable presence boost.
Bold – Bold is similar to Dense but with noticeably more bass and more prominent highs. It offers the most processed sound of all the Omnia Presets.
Classical - Classical is specifically designed to transparently yet effectively deal with source material that has very wide dynamic range. It provides gentle re-equalization but stays relatively true to the spectral balance of the source material. It also employs a longer integration time in the BS.1770 loudness leveler than other Omnia presets to allow more overall deviation from the LUFS target.
Talk - Talk is optimized for voice and makes use of the phase rotator to help smooth out asymmetrical peaks. It uses fast multiband attack and release rates to help control the widely varying levels typical of multi-mic studios and call-in programs.
Sports - Like Talk, Sports is optimized for voice but with slower attack and release rates and more active wideband and multiband gating to prevent crowd and background noise from increasing during announcer pauses.
Choosing an Omnia Preset
Click on one of the available Omnia Presets in the list (A) to highlight it, which will immediately apply your selection. The Omnia Preset name will also be displayed in the Current window (B).
Note - Regardless of the Omnia Preset you select, most of the controls in the Forza UI will be at their center position to allow adjustment in either direction (the exceptions being the Bass controls). Note that the actual "behind the scenes" values associated with the controls may be different from one Omnia Preset to another.
Also note that the Bandwidth, Sensus® Conditioning, LUFS target level, and Peak level are higher-level I/O settings that do not change when a different Omnia Preset is selected.
Making Adjustments
As soon as you adjust one of the processing controls, the Current window will change to a "MODIFIED" status (C) indicating that some change has been made to the original Omnia Preset but not yet saved.
Note - Please see the sections on Processing Controls and Getting the Sound You Want for detailed information about adjusting the processing.
Any altered controls (D) (which include Thrust along with Wideband AGC Drive, Normalization Power, and Speed in Figure 2 below) will visibly indicate that they have been changed and to what degree.
Clicking on the same Omnia Preset from the list will immediately discard any unsaved changes and return you to the original Omnia Preset. Clicking on any other Omnia Preset will discard unsaved changes and switch to the new preset.
Saving Changes as a User Preset
To save your changes and create a new user preset, click in the box with the diskette icon (E) and choose Save As... (F) from the dropdown list. Give your new preset a name, then click "OK."
The Current window (G) will now display the name of your new preset, which is duplicated in the Last Saved window (H).
Note - When recalling a user preset, the Omnia Preset upon which it was based will be highlighted in the Omnia Presets list, providing a useful reminder of your starting point. Be sure to look at the Current window to determine if the highlight is referencing an unmodified Omnia Preset or the basis for a saved user preset.
Once one or more user presets have been saved, clicking in the Current window (I) will reveal the user preset list. Clicking on any of the presets will immediately take it to air. To delete a user preset, click on the trash can icon (J) next to the preset name.
Note - Presets loaded in the Current or Last Saved position cannot be deleted and will not have a trash can icon next to their name.
Importing Presets
The import feature allows Forza user presets that were created on a different machine to be saved to your local host machine and uploaded to your Forza instance.
Click on the diskette icon (K), then click on Import Preset (L). A dialog box will open; navigate to the location of the desired preset, highlight it, then click "Open" (or simply double-click the preset file). A confirmation dialog box will appear. Once confirmed, the file will be uploaded and available from your user preset list.
Exporting Presets
The export feature allows you to save a Forza user preset you have created on your local machine either as a means of saving and safeguarding a copy for your own use later or for sharing and uploading to a different Forza instance.
Click on the diskette icon (M), then click on Import Preset (L). A dropdown list of available user presets will appear. Select the preset you wish to export, then click the "Export" button. The file will be downloaded to your Downloads folder (or whatever folder on your computer has been designated as the default for downloads).